RH/|\PSODY - mean & polite gang- an enthusiastic instrumental composition of indefinite form & complete gaming destruction |
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| Crossfire client 1.7 (FL mod) | |
| | Author | Message |
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AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Crossfire client 1.7 (FL mod) Sun Sep 02 2007, 17:10 | |
| Meni se upravo skida MOD i zavrsice za jedno sat vremena, mogli bi probati dovece da przimo. Mod je dobar, ima gomila brodova, ostalih sranja i zajebancija, ja imam skinutu verziju 1.6 a izasla je nova tako da moram nju skinuti. Evo i linka ako nekog interesuje: Crossfire client 1.7Aj pa da przimo dovece P.S. Jovan i ja smo igrali ranije ovaj mod, i nije los, svidja mi se sto kad eksplodira brod zadaje damage onom ko se nalazi pored njega. Server name: 24/7 SWAT Crossfire Max players: 80 | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 01:37 | |
| Crossfire Mod 1.70 Client Edition
Story:
Chapter 1
A few months ago a Rheinland explorer found a new Jumpgate to a hidden system in Omicron Alpha. When they entered this system the first time they were shocked. It was the main reason for the rising Nomad activities in the whole Sirius sector. Containing one planet and over 20 Jumpgates to Nomad systems, Liberty systems, Borderworld systems and many unknown systems it's a major threat for all houses. Rheinland, Liberty, Kusari and Bretonia decided to send their fleets to get this system under their control. But the nomads were already waiting for them... hundreds of ships got destroyed and the whole Kusari fleet is still missing after they were chasing a Nomad battleship. But finally it was a victory and the Nomads had to leave. Because of this massive fight above the planet it is now called Crossfire. A few weeks after this important victory the houses decided to colonize the unknown systems. But because of the Outcast in the neighbourhood these stations and planets are under permanent attack.
Chapter 2
Incoming transmission from the Kusari Fleet: "We are under attack by nomad forces... we need help our position is 12.*)"§12*33... who ever can hear this please help us" The Kusari Fleet is still out there and under attack by nomad battleships and gunboats. The Fleets spread out to find a hidden system called Death Valley and to rescue the Kusari. Meanwhile in the Nephele System a new Sleepership was found which looks the same way the old alliance sleeperships looked like. Scientists entered the wreck to explore it and to have a look at the ship database. "Russian language?!?!... it's a coalition ship"
Chapter 3
The nomad battle: Even with reinforcements coming to Death valley the Kusari are not able to destroy the Nomad armada... the fights already last several weeks now. Only a single Kusari fighter has found a way through the blockade in Death Valley and managed to deliver a disk which was found in an unknown wreck to the security forces on Planet Crossfire. Local scientist analize the datafiles now. The Sleepership: This ship has a coalition origin.. but what is it doing here? It is allready a few hundred years old and it seems like it got attacked. Maybe the database is showing more information and maybe some guys in the new systems have heard some rumours.
Chapter 4
A way to our old home, the earth, has been found again but there is no life anymore. The colonies are destroyed, earth is empty and everything looks like the nomads have something to do with it. The houses try to recolonize the sol system now and find out what has been going on. Maybe the databases of the old science centers on earth can tell us more about the history of sol and where the missing coalition fleet is.
Chapter 5
The Coalition, we never thought that we would see them again but we were wrong. Before Earth got destroyed they managed to launch their three sleeperships. Two of them have found their way to the Altair sector and now we are at war with them again. Will this never end?
Chapter 6
The return of the Dom'Kavash was a heavy strike back for the Coalition and the houses of Sirius. The Dom'Kavash territory is growing with the support of the Nomads and Coalition is close to a destruction. Nobody knows where those ships come from or how to survive their attacks. We have only one chance... forget the rivalities of the past and unite with the Coalition and fight together. This is the only way to survive the biggest threat that the mankind has seen.
Chapter 7
Not long ago a giant fleet of Coalition ships broke through a heavy Dom'Kavash blockade and discovered a hidden hypergate. A large group of fighters entered this hypergate but never returned. What is on the other side? This is a question that hardly can be answered. All tries to through failed and Dom'Kavash motherships constantly jump through this gate to Altair. Only the united forces of the houses and the coalition might be able to find out what is going on there.
Enter a new amazing chapter in the world of FreeLancer... with Crossfire
What is Crossfire? Crossfire is the most complex mod for Freelancer. It was designed to show what possibilities and features are still in Freelancer. Crossfire has advanced graphic & sound settings which will make the gameplay much more interesting. Additionally you will able to explore over 60 additional systems with more than 100 dockable stations and planets. Clans will be able to buy their own clansystems. We also made changes on the multiplayer gameplay. Freighters will find very good traderoutes with high profits and pirates will be able to loot these freighter pilots while the fighter pilots wont loose any equipment when they get killed. The result will be massive fights... pirates vs freighters and fighters vs pirates. This is stable, bug free version and has been optimized for Singleplayer and Multiplayer games so that the game play is most enjoyable without any annoyances. We have installed the latest anti-cheat and anti-hack software and added the 1.1 Server patch to preserve the integrity of the game, minimizing the problems of the original FreeLancer on multiplayer. The new Anticheat software of Crossfire 1.70 is 100% secure and protects the server from all kinds of cheats. | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 01:38 | |
| Below is a list of availabe features
Features: Spining planets New graphical weapon effects New graphical system effects New graphical engine effects Playerlooting on freighters (good for pirates) News on all stations Players will start with 150.000$ in MP and SP New intro New Introscripts New music tracks for systems and bars New sounds for equipment & weapons New sounds for planet surfaces New costume for Trent Massive explosion / weapon enhancements.Harder NPCs Regenerating shields NPCs use nanobots and shieldbateries Liberty battleship encounters Bretonia battleship encounters Rheinland battleship encounters Nomad encounters Harder Nomads Nomads use cruise disruptors and torpedos 20 Clansystems (clans can buy/rent them) More than 60 new systems More than 190 new ships More than 100 new stations/planets Massive explosion / weapon enhancements Anubis Fighter New start-/menuscreens Font changes 100% secure AntiCheat detection New Startup-Screens New Startup-Music New Skins for the Ships More collision damage 10 times more loot (good for traders) Asteroids have way more loot Rank 100 possible Cruise speed is set to 450 Ships drop more loot NPC AI increased Shipclass specific speeds added Crossfire Datafiles added Coalition WarpGates added Gate effects changed You can choose from two different eagle skins New rumors on the new stations/planets New wrecks for the new systems New effects for Tizona del Cid 47 new NPC Ships New Missions Armor available (upto 100% stronger hull) Subtargeting system added Advanced movement system added Elder Forward Gun Phoenix Project Cannon Adv. ASF/CSF-Licence available Adv. Police Licence available Adv. Pirate Syndicate Licence available Adv. Mercenary Licence available Adv. Smugglers Syndicate Licence available Mosquito Cruise disruptor available Coalition Turret available Dual minedropper available 3 new weight reducers available Light Tractor Beam available Medium Tractor Beam available Heavy Tractor Beam available Scanner available Deep Scanner available Adv. Deep Scanner available Subspace Scanner available Adv. Subspace Scanner available Titanium Container available Berylium Container available Iridium Container available Cobalt Container available Zinc Container available Carbon Container available Barium Container available Power Generator MK I available Power Generator MK II available Power Generator MK III available Power Generator MK IV available Power Generator MK V available ARCHANGEL MKII available BLOODSTONE MKII available BLUE BLAZE MKII available CEREBUS MKII available DARK BLOSSOM MKII available DIAMONDBACK MKII available GOLDEN BLADE MKII available GUARDIAN MKII available IRON HAMMER MKII available JADE MKII available ONYX MKII available PROMETHEUS MKII available SILVERFIRE MKII available THOR'S HAMMER MKII available WILDFIRE MKII available Coalition Sleeperships New universe map New system map Recolored and restructured Interface New cursors Ingame credits added (options/credits) New commodities (VIPs, Prisoners, Datadisks, Whiskey, Coffee, Tabacco, Crystals, Chemical Components, Sol Artifacts) New Stories ("DeathValley", "Hunt for Jack Blinch") 23 new wrecks 79 new depots Dimensional Rifts Big nomad base Admin station (only usable by Admins + Serverpolice) Burning wrecks Coalition HQ Coalition missile satellites Coalition gun satellites DarkReign Ioncannons Boridin Station Higher details on visual effects and objects in space ASF Faction CSF Faction Coalition Faction The Order Faction Dom'Kavash Faction Havoc Missiles available Cataclysm Missiles available Nemesis Missiles available Clan banners for BG, DC, UAC, LP, FALLEN, CFPD and IOC available Helium Polymer Thruster available Helium Polymer Thruster available Xenon Thruster available Xenon Thruster available Hydroxin Thruster available Hydroxin Thruster available Shield Upgrade MK I Shield Upgrade MK II Shield Upgrade MK III Shield Upgrade MK IV Shield Upgrade MK V Shield Upgrade MK VI Shield Upgrade MK VII Shield Upgrade MK VIII Shield Upgrade MK IX Shield Upgrade MK x Viewrange limit deactivated Protection from Beamweapon Mod available Protection from Ubershield Mod available Protection from Adv.Beamweapon Mod available Speedmod Protection available 61 blackmarket commodities available Collapser Gun available Gatling Plasma Cannon available Gattling Laser available Laser Cannon available Messon Blaster available Neutron Particle Gun available Nova Cannon available Proton Cannon available Pulse Cannon available Tachyon Cannon available Vulcan Battery available Banshee Missile Launcher available Hawk Missile Launcher available Havok Missile Launcher available Imp Missile Launcher available Jackhammer Missile Launcher available Raptor Missile Launcher available Vagabond Missile Launcher available Screamer Missile Launcher available Solomon Missile Launcher available Adv. Battleship turrets available 5 new EMP mines available 15 new Cockpits available Several new Story elements (Quests) Omicron Minor <-> Nomad Lair jumphole unlocked Omicron Minor <-> Outer Dyson jumphole unlocked Magellan <-> Leeds jumphole unlocked Omega-3 <-> Cambridge jumphole unlocked Manhattan <-> Manhattan jumphole unlocked Frankfurt <-> Hamburg jumphole unlocked New rumours and bribes on stations More realistic prices for bribes Splash damage for all ships (depending on their size) Warp buoys available Holographic docking rings available 3 custom cityscapes available 11 custom station rooms available Optional choice between normal SP or OpenSP available Character selector (for SP and MP) available Music selector available Juni outfit selector available HUD selector available Introscript selector (12 different scripts available) Extremly increased AI for specific factions like The Order, Coalition, ASF, CSF 17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral) 10 Custom Stations available Dom'Kavash transdimensional Gate available Holoprojector Concept available 3 new Uniforms for Characters Faction specific tradelanes 2 new nomad guns available 5 new Dom'Kavash weapons available Order Turret available Event stations available (dynamic mission targets) Datastorm blocker included 100% secure cheat protection included Lag Reduction Kit 1.4 included Crossfire dynamic mission system included (MP only) Adv. serverpatch included OP-R8R character created on Planet Blood Datastorm warning activated More difficult base assault missions Nomad base assault missions True distance shown on HUD (upto 1000k) Ship selling prices deduced to 50% visibility of weapon effects raised NPC spawn behaviour changed CF News Network integrated into news DK Annihilator added Dynamic Economy integrated (MP) Screenshot directory changed FL Compagnion blocked Dynamic clanlogos added CF LAUNCHER added Global List Server bypassed Price limits removed Holographic rules added to New York | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 01:38 | |
| New Systems: Custidian System available X-3043 System available Alaska System available Tohoku System available Omicron Minor System available Nomad Lair System available Dyson Sphere System available Outer Dyson Sphere System available Tarsus System available Vega System available Telosis System available Daedalus System available Helios System available Seltos System available Neophobos System available Vespus System available Regalis System available Casius System available Freeport 7 System available Arena System available (where players can have PvPs and tournaments) Wheel of Sirius System available Nephele System available Enyo System available Enigma System Available Sekar System available Death Valley System available Hiruga System available Hyperion System available Sol System available Inner Cloud System available The Corridor System available Far Point System available Sea of Shadows System available Oasis System available Midpoint Rift System available Wanderer's Pont System available Quantos System available Purian Lake System available Styx System available Coloseum System available (an event system) Tomsk System available Sovetskaya System available Yakutsk System available Vorkuta System available Mandar System available Gurm System available Gladius System available Kandiris System available Cube Arena available Hieron available Jokusuka available Spica available Pretoria available Tonga available Scotia available Menton available Lemnos available Mitra available Mira Ceti available Ptah available Lost Paradise available Planet Lost Paradise available Hyperspace available Unknown 3 available Unknown 4 available Unknown 5 available | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 01:41 | |
| Changes in Crossfire Version 1.70: Kossac sur fixed Lagg sur fixed Playerships can be seen far away now (80k) True distance shown on HUD (upto 1000k) Ship selling prices deduced to 50% Disappearing Warpgates in Sol fixed ID errors fixed Kamov infocard fixed Scouser shield bug fixed Infocards for coalition ships fixed Adonis mine/cd bug fixed Armored Transporter fixed Coalition Gatling fixed visibility of weapon effects raised NPC spawn behaviour changed Reputation probs with ASF/CSF fixed Battleship mass problems fixed Clansystems updated (DaD + PiA logos removed, UAC logo added) Dynamic clanlogos added CD/Torp slots on Shroud fixed Coalition missiles available now Coalition gattling sound bug fixed Cockpit views fixed in Sol Holographic rules added to New York Depot in Purian Lake fixed Planet Earth rebuild Planet Earth cityscape rebuild Price limits removed Bribes 3x more expensive Screenshot directory changed Adminstation launcher fixed FL Compagnion blocked New system: Lost Paradise New system: Planet Lost Paradise New system: Hyperspace New system: Unknown 3 New system: Unknown 4 New system: Unknown 5 Baku Station infocard fixed Charkow Outpost infocard fixed CF News Network integrated into news DK Annihilator added DK Mothership textures changed Deva Station Added Dynamic Universe heavily extented Dynamic Economy integrated (MP) Global List Server bypassed CF LAUNCHER added
Changes in Crossfire Version 1.62: Coalition ships fixed Coal Gattling fixed Mission 11 script scene fixed Mission 04 fixed Mission 02 fixed Planets in Sol fixes Infocard Ptah fixed FreedomX fighter Licences fixed Transporters fixed Protector fixed Shooting Star fixed Armored Transport has CMS and Mines now Missing fuses added to the freighters Several minor bugfixes done Installer with CRC check
Changes in Crossfire Version 1.61: Several minor bugfixes Several minor bugfixes IOC Logo added Splash damage range reduced
Changes in Crossfire Version 1.6: New system: Hieron New system: Jokusuka New system: Spica New system: Pretoria New system: Tonga New system: Scotia New system: Menton New system: Lemnos New system: Mitra New system: Mira Ceti New system: Ptah Bowin added A-9fx Hunter added Arcangel added F-180 Hornet Mark II added F-190 Malice added Avenger added Shooting Star added APC Freighter added A-100 Stormrider added A-106 Intruder II added StrikeEagle added Angel Wing added Adonis Freighter added Troop Carrier added Nexus added Cobra added Raptor added Geko added Chimera added V-Fighter added Exocet added Mirage-X added SF18 Arrow added Abraxas added Cerberus Cruiser added Midnight Hammer Cruiser added Armored Transport added Transport added Large Transport added Repair Ship added Heavy Lifter added Liberty Cruiser added Bretonia Gunboat added Bretonia Destroyer added Kusari Gunboat added Kusari Destroyer added Rheinland Gunboat added Rheinland Cruiser added Reaper added Damocles Cruiser added (NPC) Valiant Gunboat added (NPC) Orkus Destroyer added (NPC) Gladiator Cruiser added (NPC) Typhon Gunboat added (NPC) Rage Destroyer added (NPC) Eos Transporter added (NPC) Protheus Cruiser added (NPC) Tyrannis Battleship added (NPC) Archon Gunboat added (NPC) Ares Cruiser added (NPC) Intrepid Transporter added (NPC) Galilleo Destroyer added (NPC) Paladin Battleship added (NPC) Hephaistos Destroyer added (NPC) Saphiras Gunboat added (NPC) Herakles Gunboat added (NPC) Broadsword Cruiser added (NPC) Nocturne Battleship added (NPC) Spectra Gunboat added (NPC) Mutineer added Pioneer added Horizon added Iguana added Libertine Bomber added Peon Freighter added Lightbringer Bomber added Fury added Devastator added Devil added Devilray added Dolphin added Eliminator added Hermes added Murphy added Phantom added Shadowreaper added Stinger added Thunder added ZX14 Protector added Nomad Bomber added (NPC) Nomad Strike Carrier added (NPC) Dom'Kavash Light Fighter added (NPC) Dom'Kavash Medium Fighter added (NPC) Dom'Kavash Mothership added (NPC) Dom'Kavash Heavy Fighter added (NPC) Dom'Kavash Gunboat added (NPC) Dom'Kavash Cruiser added (NPC) Freedom X-Interceptor added Omicron Minor <-> Nomad Lair jumphole unlocked Omicron Minor <-> Outer Dyson jumphole unlocked Magellan <-> Leeds jumphole unlocked Omega-3 <-> Cambridge jumphole unlocked Manhattan <-> Manhattan jumphole unlocked Frankfurt <-> Hamburg jumphole unlocked 5 new EMP mines added 15 new Cockpits created Optional choice between normal SP or OpenSP added Character selector added (for SP and MP) Music selector added Juni outfit selector added HUD selector added Introscript selector added (12 scripts available) Adv. Licences (with Roleplay tags) added New story elements added Extremely improved AI for ASF, CSF, Coalition and Order New factions (Order + Dom'Kavash) New uniforms for male and female Coalition officers OP-R8R character created on Planet Blood Datastorm warning activated Holoprojector Concept Base assault missions are more difficult now Bribes are 3 times more expensive than before Bribes for Coalition added (very expensive) Bribes for ASF added (very expensive) Bribes for CSF added (very expensive) Bribes for Order added (very expensive) More than 120 new traderoutes for blackmarket goods added Splash damage added to all ships (depending on their size) Dom'Kavash encounters spread out to Sirius Faction specific tradelanes (visual effects) Warp buoys added Holographic docking rings added 17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral) 20 new stations in Sirius added 12 new stations in Altair added (Custom Stations) 15 Dom'Kavash Outposts added Dom'Kavash transdimensional Gate added New rumours added to the stations Adv. Battleship turrets added Sirius systems rebuild (now there are a few hundred objects more including wrecks, damaged objects, depots, tradelanes, mission areas, encounters, patrol paths,...) DaD logo added LP logo added FALLEN logo added CFPD logo added 5 new commodities added (high profit traderoutes) Collapser Gun added Gatling Plasma Cannon added Gattling Laser added Laser Cannon added Messon Blaster added Neutron Particle Gun added Nova Cannon added Proton Cannon added Pulse Cannon added Tachyon Cannon added Vulcan Battery added Banshee Missile Launcher added Hawk Missile Launcher added Havok Missile Launcher added Imp Missile Launcher added Jackhammer Missile Launcher added Raptor Missile Launcher added Vagabond Missile Launcher added Screamer Missile Launcher added Solomon Missile Launcher added Datastorm blocker activated 100% secure cheat protection added Lag Reduction Kit 1.4 included Crossfire dynamic mission system included (MP only) 3 custom cityscapes added 11 custom station rooms added Adv. serverpatch included 2 new nomad guns added 5 new Dom'Kavash weapons added Order Turret added Event stations added (dynamic mission targets) New music for Hiruga, Dom'Kavash systems, Coalition territory and Stations Coalition Saber Infocardbug fixed Sagebringer fixed Cube Arena Gate fixed Hydra MK3 display bug fixed Introscript (missing engine on Scouser) fixed Minor bug on trains fixed Infocard for Coalition Warpgate fixed Crossfire Cityscapes replaced (more variation) Battleship docking bug fixed Spinning battleships + miner fixed Effect Ioncannon changed battleship icons replaced Changes on the Intro done Robots removed PPC does need double energy now New introscreens Trains + Scouser have better hull now Trains have Countermeasures + Mines now Saturn rings added Eventships are faster faster now Datadiscs and Codename MKII weapons are lootable just one time per char now New sounds for Crossfire Docks + Coalition HQ Additional hardpoints for Ragnarok added Alarm for Ioncannons added at 4k distance Coalition Gattling readjusted Atmospheric sounds in Nephele added Sol rewritten (real textures for planets; tradelanes replaced with warp buoys; Mooring fixture added to Earth) ASF + CSF use very heavy cruisers now Battleships more expensive unreasonable messages about gas removed unreasonable radiation messages removed New infocards for planets and stations Nomad base assault missions Miners have better guns Miners have strong shields now
Changes in Crossfire Version 1.57: several bugfixed done minor changes on systems changes on flight physics changes on loadouts changes on the ingame options serversided changes for better performance new NPC equipment added serverside changes on character creation final work on the system paths done
Changes in Crossfire Version 1.56: System paths corrected Neutron Star recreated Hydra hardpoints recreated Cargocontainers available with rank 50
Changes in Crossfire Version 1.55: Battleship turret bug fixed Battleship shield bug fixed Battleship turrets have higher range now Battleship shields are stronger now
Changes in Crossfire Version 1.54: Cargopod bug fixed Performance upgrade
Changes in Crossfire Version 1.53: Chaos logo removed Mooring fixture bug fixed LODranges of the ships fixed 5 Powerupgrades rebuild 6 new Thrusters added 10 Shield Upgrades added Gravimetrical Core has infocards Cargopods fixed Starsphere in Sol changed to a more realistic version Cube Arena is now a seperated system Viewrange limit deactivated Protection from Beamweapon Mod added Protection from Adv.Beamweapon Mod added Protection from Ubershield Mod added Speedmod Protection added Osiris Weapon bug fixed Cockpit view of the Ravens Claw fixed Turret Hardpoint for Hades fixed Gun Hardpoint for Predator fixed PiA logo added DC logo added Docking issues with Gates have been fixed Ships drop escape pods 61 blackmarket commodities added Singleplayer reputation fixed | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 01:41 | |
| Changes in Crossfire Version 1.52: Tohoku room bug fixed osiris cockpit fixed Airlock bugs in Arena fixed Hardpoint bugs fixed Death Valley Datadisk fixed Hullbugs on Battleships, Destroyers, Gunboats and Liners fixed Commodity Trader on Planet Crossfire fixed Nudging fixed F1 disabled in MP Battleship view fixed Battleships can dock on mooring fixtures better now Tractor beams for BS fixed LVL bug for battleships fixed Battleship turret bug when you sell the ship fixed Equipment Deader added to the Crossfire Docks Morring Fixtures Added to the Crossfire Docks Battleship Hardpoints Adjusted WarpGates in Sol rearanged Position of some Systems adjusted Effect of the WarpAnomaly changed Tekagi Cutscene music bug fixed Unused Shields removed Gravimetrical Core added to X-3043 Minor changes in Alaska Minor changes in Nomads Lair Mission 12 bug fixed Mission 11 bug fixed Nomad Gun bug fixed
Changes in Crossfire Version 1.51: Guardian MKII fixed Better support for new graphic cards 2.000.000.000$ limit 450 Speedlimit in Display Mission 4 fixed NPC ships have realistic bats/bots now Robot Head bug fixed Liberty Dreadnought available Kusary Battleship available Rheinland Battleship available Bretonia Battleship available Osiris Battleship available Reliant Battleship available ASF/CSF infobug fixed Infocards for containers changed Ragnarok licence slot bug fixed WeightReducers fixed Arena recreated -> normal Arena with a Cube extension Reputation of the new depots fixed Nephele base bug fixed Deathvalley datadisk only 1 time lootable Roid miners... better guns Atmosphere bug in Sovetskaya fixed Saracen shieldbug fixed Nephele Asteroid Bug fixed Singleplayer starts with 150000$ (its needed to delete the savegame folder to activate this) Improved Mosquito Cruise Disruptor Codenames mk2 more powerful Toral station bug fixed Changes on Trents Head (new tattoo, blue eyes) Additional performance options for the game created Random Mission spawn bugs fixed mission09 bug fixed Bugged planet surfaces in Custodian changed Several bugs in bases fixed
Changes in Crossfire Version 1.5: Scouser hull bug fixed Scouser bots bug fixed Scouser cockpit/thruster bug fixed Scouser only has 1000 cargospace now Soulforge bug fixed Enfilade bug fixed Gunstar bug fixed Serafina shield bug fixed Serafina cruisedisruptor bug fixed Serafina class bug fixed Tempest cruisedisruptor bug fixed Tempest thruster bug fixed Mirage hull bug fixed Komodo Dragon hull fixed Dark Angel weapon bugs fixed Dark Angel class bug fixed Mayfly cruisedisruptor bug fixed Liberty Interloper engine bug fixed Falcon engine bug fixed Black Eagle texture bug fixed Juni´s Defender shield bug fixed Deimos power bug fixed Marauder class bug fixed Interloper class bug fixed Starskipper class bug fixed Black Eagle hull bug fixed Redemption infocard bug fixed Shifter class bug fixed Elder class bug fixed Bullpup MK1 class bug fixed Bullpup MK3 class bug fixed Bretonia Champion class bug fixed Original FL ships take real damage from missiles now Cockpit views of the SL-ships fixed Radius for all new ships fixed Nomads wont show "BloodDragons" in their names anymore Tohoku singleplayer bug fixed About 40 deathzones in all systems fixed Planet bugs in Wanderer's Pont fixed Nebula bugs in Quantos fixed Coalition sleeperships now have a coalition texture Docking Ring bug planet Eton fixed Orion Outpost bug fixed Loadouts of all stations reworked Champ shield bug fixed Chasecamera fixed Longrange formation fixed New universe map New system map Recolored Interface Update of the menu structure New cursors Ingame credits added (options/credits) Yamato added to introscript LVL 9 Champion shield fixed LVL 10 Champion shield fixed New effect for Tizona del Cid (smaller) Armour 100 times more expensive ASF/CSF-Licence available Police Licence available Pirate Syndicate Licence available Mercenary Licence available Smugglers Syndicate Licence available Mosquito Cruise disruptor available Coalition Turret available Dual minedropper available 3 new weight reducers available Light Tractor Beam available Medium Tractor Beam available Heavy Tractor Beam available Scanner available Deep Scanner available Adv. Deep Scanner available Subspace Scanner available Adv. Subspace Scanner available Titanium Container available Berylium Container available Iridium Container available Cobalt Container available Zinc Container available Carbon Container available Barium Container available Power Generator MK I available Power Generator MK II available Power Generator MK III available Power Generator MK IV available Power Generator MK V available ARCHANGEL MKII available BLOODSTONE MKII available BLUE BLAZE MKII available CEREBUS MKII available DARK BLOSSOM MKII available DIAMONDBACK MKII available GOLDEN BLADE MKII available GUARDIAN MKII available IRON HAMMER MKII available JADE MKII available ONYX MKII available PROMETHEUS MKII available SILVERFIRE MKII available THOR'S HAMMER MKII available WILDFIRE MKII available New system: Styx available New system: Coloseum available New system: Tomsk available New system: Sovetskaya available New system: Yakutsk available New system: Vorkuta available New system: Mandar available New system: Gurm available New system: Gladius available New system: Kandiris available 23 new wrecks added 79 new depots added Death Valley Datadisk added Alpha Station removed Two new stations added to x-3043 Big Asteroidfield in X-3043 Dimensional Rift added Big nomad base Arena changed to Cube Arena Several working asteroid miners in X-3043 Infocards added to planets and stations Admin station (only usable by Admins + Serverpolice) Custodian sells whiskey instead of cardamine Asteroids drop 10 times more loot now Sidewinder Station doesn’t offer all weapons anymore Reworked systems (more nebulas... mines... gases... blackholes and suns... ) 2 burning wrecks (yep... flames... smoke... and such effects) The story of Jack Blinch finished (a small riddle) Coalition HQ added Coalition missile satellites added Coalition gun satellites added DarkReign Ioncannons added Boridin Station added New Coalition WarpGates Colony ships are cruising around earth now New LOD-Ranges (result: more details and higher view range) ASF Faction added (with encounters) CSF Faction added (with encounters) Minor graphical improvements Changes on the news Additional AI improvements More Equipment for NPCs Outcasts dont fly liberty and kusari ships anymore Battle music changed to something less annoying Death music changed New commodities added All nomad guns removed from the stations Higher details on visual effects Coalition Faction added New Introscript Singleplayer starts with 150k now New texture for Black Eagle Nomads use cruise disruptors and torpedos Train available Roidminer (Eventship) available Raven’s Claw available Coalition Fighter "Sabre" (NPC) Prisonship "Saladin" (NPC) Coalition Transporter "Goliath" (NPC) Coalition Battleship "Badanov" (NPC) Coalition Carrier "Kiew" (NPC) Coalition Gunboat "Yao" (NPC) Coalition Gunboat "Kurgan" (NPC) Coalition Repairship "Scimitar" (NPC) Coaltion Destroyer "Kozlov" (NPC) Coalition Light Cruiser "Berijev" (NPC) Coaltion Destroyer "Krelow" (NPC) Coaltion Heavy Cruiser "Kresta" (NPC) Coaltion Light Gunboat "Anatov" (NPC) Coalition Fighter "Lagg" (NPC) Coalition Fighter "Kossac" (NPC) Coalition Torpedo Bomber "Kamov" (NPC) Coalition Fighter "Basilisk" (NPC) Coalition Fighter "Saracen" (NPC) Coalition Fighter "Azan" (NPC) Coalition Fighter "Haidar" (NPC) Coalition Fighter "Karak" (NPC) Coalition Fighter "Salin" (NPC) Yamato (Intro only) Havoc Missiles available Cataclysm Missiles available Nemesis Missiles available Shadowblade available Deathblade available Warblade available
Changes in Crossfire Version 1.4: OpenSP added (no more probs with missions in singleplayer) More collision damage 10 times more loot (good for traders) Rank 100 possible Cruise speed is set to 450 Ships drop more loot New Sounds Trent has a new face now Trent has a new outfit NPC AI increased Shipclass specific speeds added Crossfire Datafiles added WarpGates added Gate effects changed You can choose from two different eagle skins Inner Cloud System Available The Corridor System Available Hiruga System Available Sol System Available Hyperion System Available Far Point System available Sea of Shadows System Available Oasis System Available Midpoint Rift System Available Wanderer's Pont System Available Quantos System Available Purian Lake System Available New rumors on the new stations/planets New wrecks for the new systems New effects for Tizona del Cid New intro screens New music 19 new NPC Ships New Mapname New Missions Freeport 7 Bug fixed Armor available (upto 100% stronger hull) Subtargeting system added Advanced movement system added Elder Forward Gun Phoenix Project Cannon Several Bugfixes done Ragnarok Gunship added (for Admins + Serverpolice) Shroud Added KuM "Komodo Dragon" Very Heavy Fighter "CSV" Combat Service Vehicle Soulforge Train Wolverine Tempest Sai Predator Phoenix Patriot Naginata Mirage Coyote Crusader Grendel Hades Bomber Deimos StarBlazer Strike Carrier added (Carrier Class - NPC only) Juni's Defender 07A "Elite Defender" Liberty Very Heavy Fighter J10P - 15P "Draconji" Kusari Very Heavy Fighter CTE 750AE-1P Civilian Starskipper Liberty Guardian VHF RSM-15r "Gunstar" Rheinland Very Heavy Fighter FRL-96z Liberty "Interloper" Heavy Fighter GTz-"Enfilade" Pirate Very Heavy Fighter Independant "Rage Bringer" Very Heavy Fighter Corporation "Silverfish" Very Heavy Fighter BR-11 "Marauder" Heavy Fighter Ceptyr Very Heavy Fighter Civilian "Scourge" VHF Independant "Seething Fury" VHF Outworld "Shifter" Prototype 1 Bullpup MkI Bullpup Mk II VHF Bullpup Mk III Assault Freighter Hydra Mk III VHF "Elder" Prototype Capital Ship Killer Serafina B-764L 'Champion' Bretonia Very Heavy Fighter Nomad Interceptor Mayfly King Tiger Dark Angel Scouser
Changes in Crossfire Version 1.3: Buxfixes of the Stations in Wheel of Sirius Buxfixes of the Stations in Nephele New system: Death Valley New encounters New music in the new systems Changed original systems back to old music Rebuild of all new Stations to make them more stable Missing population on Stations added New Intro Dromedary now available at Planet Crossfire New Bases offer more missions New players will start with 150.000$ Black Skin removed for Kusari Ships Unofficial FL SP 1.4 (based on SDK) added -> Fixed errors: * Shipwrecks not delivering the correct loot * Unknown objects not having their id or wrong id * Missing reputations. * Wrong run by references. * Wrong local_faction * Lacking radiation warnings * Locked Jumpholes. Some of the jumpholes remain locked after finishing the game. * Roid_miners only visible when in range <= 2000 * Some minor bini errors still present * Navmap related - Asteroid fields and/or clouds not visible - Jumpholes not visible - Mineable area's not or not correctly displayed - Missing names. - Missing reputations - Objects not on Navmap - No information. Some objects or area's had no Ids-info (?). - Mine fields not visible. - Mineable aera's displaying the mineable resource - Visibility clouds on Navmap. Some black clouds were hardly or not visible on the Navmap. - Hazardous area's reveal themselves when the cursor is over them on the Navmap.
Changes in Version Crossfire 1.2: Wheel of Sirius System available Nephele System Available Enyo System Available Enigma System Available Sekar System Available New Startup-Screens New Startup-Music Shield at Tekagi Base deactivated News + Manual Corrected Minor Bugfixes on the Crossfire Systems | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 02:26 | |
| Evo par SS-a, a bice ih i jos Kad krenes igricu dobijes ovo: Ovako izgleda pocetni meni: Ovako izgleda ingame: | |
| | | Saint_ wise man aka spammer
Number of posts : 952 Age : 45 Registration date : 2007-04-29
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 04:00 | |
| Ultra Kilo Mega Giga Tera Esa Spameruuuuuuuuuuuuuu!!!!!!!!!!!!!!!!!!!!!! | |
| | | Emnaul forum regular
Number of posts : 423 Age : 33 Registration date : 2007-06-25
| | | | Stojke wannabe love machine
Number of posts : 916 Age : 37 Localisation : Uzice, Beograd Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 15:37 | |
| Znaci @#$%^&* sranje. 6 puta mi je pucao download na 160mb. Da mu jebem mater vala ga vise nemogu skidati ispocetka.
P.S. Svetac zovi za kafu....... | |
| | | Emnaul forum regular
Number of posts : 423 Age : 33 Registration date : 2007-06-25
| | | | Saint_ wise man aka spammer
Number of posts : 952 Age : 45 Registration date : 2007-04-29
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 15:53 | |
| @Stojke Ajde zovem te, dodji @Lili Poshalji mi podatke ponovo na mail i shaljem ti | |
| | | AciD he runs with poison... and laggs !
Number of posts : 462 Age : 43 Registration date : 2007-04-27
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 17:47 | |
| Vidim da ste se napalili, e sad................... Ja imam problem sa tim modom, i stvar stoji ovako. Imam svezu instalaciju FL-a i FL SDK v1.3Full, Mod Manager v1.3 i Crossfire Client 1.5 MOD. E sad, lepo ja aktiviram MOD u Mod Manager-u i on meni otvori "Client" prozorcic u kome se downloaduje odprilike 500 nekakvih fajlova, tj. neki update za Client-a i kada se to sve downloaduje (traje mi nekih 10min sa mojim protokom od 512kb/s) napokon mi otvori opciju "Lunch Crossfire Multiplayer", kliknem, krene igricu redovno, vidim server, nakacim se, namestim karakter, udjem u igru, i kada treba da izletim sa planete, Spusti mi igru dole i zablokira je. Jedino sto mogu da uradim nakon toga je "Task Manager" i "Freelancer......... End Task" ili da sacekam onu poruku "Send/Don't Send" da bi se FL sam zatvorio. Dalje....... Oni SS-ovi su jos prvi put kada sam krenuo, provozao sam se po NewYork-u i doknem se negde na Fort Bush-u da vidim na FL Explorer-u mapu, kada sam usao u igru, znaci samo Alt+TAB, Izbacio mi je onu poruku kao kad pukne server. Reko ajd dobro, i nakon toga nisam mogao da se kacim uopste, sve normalno, ali me sutne prilikom izlaska sa planete. Dalje........ Kada iskljucujem MOD u FL Mod Manager-u, znaci, redovno radi, radi, radi i kad dostigne zadnju kockicu, Izbaci gresku "Error: Deactivating Crossfire....." i ima gomilu fajlova koje nemoze da renejmuje, overwrite-uje....... Znaci, samo mi ostane da ponovo Deinstaliram pa Instaliram FL. Nakon nove instalacije, Roknem mu FL SDK 1.3 ponovo, instaliram MOD bez greske i o5 sutira napolje, i naravno, pri deaktivaciji o5 zajebe ceo FL. Ako neko zna o cemu se radi, neka postuje I da, Nije do SDK, probao sam i bez njega i sa nekim drugim i dalje je isto, Probao sam FL Mod Manager 1.4 i isto sranje. Sve zive kombinacije i nevredi. Naravno, skinuo sam najnoviji Crossfire v1.5 od pocetka. Aj sad pameti...................... | |
| | | Emnaul forum regular
Number of posts : 423 Age : 33 Registration date : 2007-06-25
| Subject: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 18:36 | |
| edit *S Nemoj ostavljati podatke na public forumu | |
| | | VaMpirE forum regular
Number of posts : 439 Age : 41 Registration date : 2007-04-28
| Subject: Re: Crossfire client 1.7 (FL mod) Mon Sep 03 2007, 21:44 | |
| I meni je isto (ili ti slicno) tako brljavio mod manager, kod guild evolution moda. Uvek mi izbacivao taj Error kad ga deaktiviram, i skroz mi sj*** FL. ALI, meni je bar palilo da ne moram reinstal FL-a, nego samo resetujem komp, i sve radi kao da se nista nije desilo | |
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| Subject: Re: Crossfire client 1.7 (FL mod) | |
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