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RH/|\PSODY - mean & polite gang-

an enthusiastic instrumental composition of indefinite form & complete gaming destruction
 
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 Crossfire client 1.7 (FL mod)

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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeSun Sep 02 2007, 17:10

Meni se upravo skida MOD i zavrsice za jedno sat vremena, mogli bi probati dovece da przimo.

Mod je dobar, ima gomila brodova, ostalih sranja i zajebancija, ja imam skinutu verziju 1.6 a izasla je nova tako da moram nju skinuti.

Evo i linka ako nekog interesuje:
Crossfire client 1.7

Aj pa da przimo dovece Very Happy


P.S.
Jovan i ja smo igrali ranije ovaj mod, i nije los, svidja mi se sto kad eksplodira brod zadaje damage onom ko se nalazi pored njega.




Server name: 24/7 SWAT Crossfire
Max players: 80
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 01:37

Crossfire Mod 1.70 Client Edition


Story:

Chapter 1

A few months ago a Rheinland explorer found a new Jumpgate to a hidden system in Omicron Alpha. When they entered this system the first time they were shocked. It was the main reason for the rising Nomad activities in the whole Sirius sector. Containing one planet and over 20 Jumpgates to Nomad systems, Liberty systems, Borderworld systems and many unknown systems it's a major threat for all houses. Rheinland, Liberty, Kusari and Bretonia decided to send their fleets to get this system under their control. But the nomads were already waiting for them... hundreds of ships got destroyed and the whole Kusari fleet is still missing after they were chasing a Nomad battleship. But finally it was a victory and the Nomads had to leave. Because of this massive fight above the planet it is now called Crossfire. A few weeks after this important victory the houses decided to colonize the unknown systems. But because of the Outcast in the neighbourhood these stations and planets are under permanent attack.

Chapter 2

Incoming transmission from the Kusari Fleet: "We are under attack by nomad forces... we need help our position is 12.*)"§12*33... who ever can hear this please help us"
The Kusari Fleet is still out there and under attack by nomad battleships and gunboats. The Fleets spread out to find a hidden system called Death Valley and to rescue the Kusari. Meanwhile in the Nephele System a new Sleepership was found which looks the same way the old alliance sleeperships looked like. Scientists entered the wreck to explore it and to have a look at the ship database. "Russian language?!?!... it's a coalition ship"

Chapter 3

The nomad battle: Even with reinforcements coming to Death valley the Kusari are not able to destroy the Nomad armada... the fights already last several weeks now. Only a single Kusari fighter has found a way through the blockade in Death Valley and managed to deliver a disk which was found in an unknown wreck to the security forces on Planet Crossfire. Local scientist analize the datafiles now.
The Sleepership: This ship has a coalition origin.. but what is it doing here? It is allready a few hundred years old and it seems like it got attacked. Maybe the database is showing more information and maybe some guys in the new systems have heard some rumours.

Chapter 4

A way to our old home, the earth, has been found again but there is no life anymore. The colonies are destroyed, earth is empty and everything looks like the nomads have something to do with it. The houses try to recolonize the sol system now and find out what has been going on. Maybe the databases of the old science centers on earth can tell us more about the history of sol and where the missing coalition fleet is.

Chapter 5

The Coalition, we never thought that we would see them again but we were wrong. Before Earth got destroyed they managed to launch their three sleeperships. Two of them have found their way to the Altair sector and now we are at war with them again. Will this never end?

Chapter 6

The return of the Dom'Kavash was a heavy strike back for the Coalition and the houses of Sirius. The Dom'Kavash territory is growing with the support of the Nomads and Coalition is close to a destruction. Nobody knows where those ships come from or how to survive their attacks. We have only one chance... forget the rivalities of the past and unite with the Coalition and fight together. This is the only way to survive the biggest threat that the mankind has seen.

Chapter 7

Not long ago a giant fleet of Coalition ships broke through a heavy Dom'Kavash blockade and discovered a hidden hypergate. A large group of fighters entered this hypergate but never returned. What is on the other side? This is a question that hardly can be answered. All tries to through failed and Dom'Kavash motherships constantly jump through this gate to Altair. Only the united forces of the houses and the coalition might be able to find out what is going on there.


Enter a new amazing chapter in the world of FreeLancer... with Crossfire



What is Crossfire?
Crossfire is the most complex mod for Freelancer. It was designed to show what possibilities and features are still in Freelancer.
Crossfire has advanced graphic & sound settings which will make the gameplay much more interesting.
Additionally you will able to explore over 60 additional systems with more than 100 dockable stations and planets. Clans will be able to buy their own clansystems. We also made changes on the multiplayer gameplay. Freighters will find very good traderoutes with high profits and pirates will be able to loot these freighter pilots while the fighter pilots wont loose any equipment when they get killed. The result will be massive fights... pirates vs freighters and fighters vs pirates.
This is stable, bug free version and has been optimized for Singleplayer and Multiplayer games so that the game play is most enjoyable without any annoyances.
We have installed the latest anti-cheat and anti-hack software and added the 1.1 Server patch to preserve the integrity of the game, minimizing the problems of the original FreeLancer on multiplayer.
The new Anticheat software of Crossfire 1.70 is 100% secure and protects the server from all kinds of cheats.
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 01:38

Below is a list of availabe features

Features:
Spining planets
New graphical weapon effects
New graphical system effects
New graphical engine effects
Playerlooting on freighters (good for pirates)
News on all stations
Players will start with 150.000$ in MP and SP
New intro
New Introscripts
New music tracks for systems and bars
New sounds for equipment & weapons
New sounds for planet surfaces
New costume for Trent
Massive explosion / weapon enhancements.Harder NPCs
Regenerating shields
NPCs use nanobots and shieldbateries
Liberty battleship encounters
Bretonia battleship encounters
Rheinland battleship encounters
Nomad encounters
Harder Nomads
Nomads use cruise disruptors and torpedos
20 Clansystems (clans can buy/rent them)
More than 60 new systems
More than 190 new ships
More than 100 new stations/planets
Massive explosion / weapon enhancements
Anubis Fighter
New start-/menuscreens
Font changes
100% secure AntiCheat detection
New Startup-Screens
New Startup-Music
New Skins for the Ships
More collision damage
10 times more loot (good for traders)
Asteroids have way more loot
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
Coalition WarpGates added
Gate effects changed
You can choose from two different eagle skins
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
47 new NPC Ships
New Missions
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon
Adv. ASF/CSF-Licence available
Adv. Police Licence available
Adv. Pirate Syndicate Licence available
Adv. Mercenary Licence available
Adv. Smugglers Syndicate Licence available
Mosquito Cruise disruptor available
Coalition Turret available
Dual minedropper available
3 new weight reducers available
Light Tractor Beam available
Medium Tractor Beam available
Heavy Tractor Beam available
Scanner available
Deep Scanner available
Adv. Deep Scanner available
Subspace Scanner available
Adv. Subspace Scanner available
Titanium Container available
Berylium Container available
Iridium Container available
Cobalt Container available
Zinc Container available
Carbon Container available
Barium Container available
Power Generator MK I available
Power Generator MK II available
Power Generator MK III available
Power Generator MK IV available
Power Generator MK V available
ARCHANGEL MKII available
BLOODSTONE MKII available
BLUE BLAZE MKII available
CEREBUS MKII available
DARK BLOSSOM MKII available
DIAMONDBACK MKII available
GOLDEN BLADE MKII available
GUARDIAN MKII available
IRON HAMMER MKII available
JADE MKII available
ONYX MKII available
PROMETHEUS MKII available
SILVERFIRE MKII available
THOR'S HAMMER MKII available
WILDFIRE MKII available
Coalition Sleeperships
New universe map
New system map
Recolored and restructured Interface
New cursors
Ingame credits added (options/credits)
New commodities (VIPs, Prisoners, Datadisks, Whiskey, Coffee, Tabacco, Crystals, Chemical Components, Sol Artifacts)
New Stories ("DeathValley", "Hunt for Jack Blinch")
23 new wrecks
79 new depots
Dimensional Rifts
Big nomad base
Admin station (only usable by Admins + Serverpolice)
Burning wrecks
Coalition HQ
Coalition missile satellites
Coalition gun satellites
DarkReign Ioncannons
Boridin Station
Higher details on visual effects and objects in space
ASF Faction
CSF Faction
Coalition Faction
The Order Faction
Dom'Kavash Faction
Havoc Missiles available
Cataclysm Missiles available
Nemesis Missiles available
Clan banners for BG, DC, UAC, LP, FALLEN, CFPD and IOC available
Helium Polymer Thruster available
Helium Polymer Thruster available
Xenon Thruster available
Xenon Thruster available
Hydroxin Thruster available
Hydroxin Thruster available
Shield Upgrade MK I
Shield Upgrade MK II
Shield Upgrade MK III
Shield Upgrade MK IV
Shield Upgrade MK V
Shield Upgrade MK VI
Shield Upgrade MK VII
Shield Upgrade MK VIII
Shield Upgrade MK IX
Shield Upgrade MK x
Viewrange limit deactivated
Protection from Beamweapon Mod available
Protection from Ubershield Mod available
Protection from Adv.Beamweapon Mod available
Speedmod Protection available
61 blackmarket commodities available
Collapser Gun available
Gatling Plasma Cannon available
Gattling Laser available
Laser Cannon available
Messon Blaster available
Neutron Particle Gun available
Nova Cannon available
Proton Cannon available
Pulse Cannon available
Tachyon Cannon available
Vulcan Battery available
Banshee Missile Launcher available
Hawk Missile Launcher available
Havok Missile Launcher available
Imp Missile Launcher available
Jackhammer Missile Launcher available
Raptor Missile Launcher available
Vagabond Missile Launcher available
Screamer Missile Launcher available
Solomon Missile Launcher available
Adv. Battleship turrets available
5 new EMP mines available
15 new Cockpits available
Several new Story elements (Quests)
Omicron Minor <-> Nomad Lair jumphole unlocked
Omicron Minor <-> Outer Dyson jumphole unlocked
Magellan <-> Leeds jumphole unlocked
Omega-3 <-> Cambridge jumphole unlocked
Manhattan <-> Manhattan jumphole unlocked
Frankfurt <-> Hamburg jumphole unlocked
New rumours and bribes on stations
More realistic prices for bribes
Splash damage for all ships (depending on their size)
Warp buoys available
Holographic docking rings available
3 custom cityscapes available
11 custom station rooms available
Optional choice between normal SP or OpenSP available
Character selector (for SP and MP) available
Music selector available
Juni outfit selector available
HUD selector available
Introscript selector (12 different scripts available)
Extremly increased AI for specific factions like The Order, Coalition, ASF, CSF
17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
10 Custom Stations available
Dom'Kavash transdimensional Gate available
Holoprojector Concept available
3 new Uniforms for Characters
Faction specific tradelanes
2 new nomad guns available
5 new Dom'Kavash weapons available
Order Turret available
Event stations available (dynamic mission targets)
Datastorm blocker included
100% secure cheat protection included
Lag Reduction Kit 1.4 included
Crossfire dynamic mission system included (MP only)
Adv. serverpatch included
OP-R8R character created on Planet Blood
Datastorm warning activated
More difficult base assault missions
Nomad base assault missions
True distance shown on HUD (upto 1000k)
Ship selling prices deduced to 50%
visibility of weapon effects raised
NPC spawn behaviour changed
CF News Network integrated into news
DK Annihilator added
Dynamic Economy integrated (MP)
Screenshot directory changed
FL Compagnion blocked
Dynamic clanlogos added
CF LAUNCHER added
Global List Server bypassed
Price limits removed
Holographic rules added to New York
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 01:38

New Systems:
Custidian System available
X-3043 System available
Alaska System available
Tohoku System available
Omicron Minor System available
Nomad Lair System available
Dyson Sphere System available
Outer Dyson Sphere System available
Tarsus System available
Vega System available
Telosis System available
Daedalus System available
Helios System available
Seltos System available
Neophobos System available
Vespus System available
Regalis System available
Casius System available
Freeport 7 System available
Arena System available (where players can have PvPs and tournaments)
Wheel of Sirius System available
Nephele System available
Enyo System available
Enigma System Available
Sekar System available
Death Valley System available
Hiruga System available
Hyperion System available
Sol System available
Inner Cloud System available
The Corridor System available
Far Point System available
Sea of Shadows System available
Oasis System available
Midpoint Rift System available
Wanderer's Pont System available
Quantos System available
Purian Lake System available
Styx System available
Coloseum System available (an event system)
Tomsk System available
Sovetskaya System available
Yakutsk System available
Vorkuta System available
Mandar System available
Gurm System available
Gladius System available
Kandiris System available
Cube Arena available
Hieron available
Jokusuka available
Spica available
Pretoria available
Tonga available
Scotia available
Menton available
Lemnos available
Mitra available
Mira Ceti available
Ptah available
Lost Paradise available
Planet Lost Paradise available
Hyperspace available
Unknown 3 available
Unknown 4 available
Unknown 5 available
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 01:41

Changes in Crossfire Version 1.70:
Kossac sur fixed
Lagg sur fixed
Playerships can be seen far away now (80k)
True distance shown on HUD (upto 1000k)
Ship selling prices deduced to 50%
Disappearing Warpgates in Sol fixed
ID errors fixed
Kamov infocard fixed
Scouser shield bug fixed
Infocards for coalition ships fixed
Adonis mine/cd bug fixed
Armored Transporter fixed
Coalition Gatling fixed
visibility of weapon effects raised
NPC spawn behaviour changed
Reputation probs with ASF/CSF fixed
Battleship mass problems fixed
Clansystems updated (DaD + PiA logos removed, UAC logo added)
Dynamic clanlogos added
CD/Torp slots on Shroud fixed
Coalition missiles available now
Coalition gattling sound bug fixed
Cockpit views fixed in Sol
Holographic rules added to New York
Depot in Purian Lake fixed
Planet Earth rebuild
Planet Earth cityscape rebuild
Price limits removed
Bribes 3x more expensive
Screenshot directory changed
Adminstation launcher fixed
FL Compagnion blocked
New system: Lost Paradise
New system: Planet Lost Paradise
New system: Hyperspace
New system: Unknown 3
New system: Unknown 4
New system: Unknown 5
Baku Station infocard fixed
Charkow Outpost infocard fixed
CF News Network integrated into news
DK Annihilator added
DK Mothership textures changed
Deva Station Added
Dynamic Universe heavily extented
Dynamic Economy integrated (MP)
Global List Server bypassed
CF LAUNCHER added





Changes in Crossfire Version 1.62:
Coalition ships fixed
Coal Gattling fixed
Mission 11 script scene fixed
Mission 04 fixed
Mission 02 fixed
Planets in Sol fixes
Infocard Ptah fixed
FreedomX fighter
Licences fixed
Transporters fixed
Protector fixed
Shooting Star fixed
Armored Transport has CMS and Mines now
Missing fuses added to the freighters
Several minor bugfixes done
Installer with CRC check





Changes in Crossfire Version 1.61:
Several minor bugfixes
Several minor bugfixes
IOC Logo added
Splash damage range reduced




Changes in Crossfire Version 1.6:
New system: Hieron
New system: Jokusuka
New system: Spica
New system: Pretoria
New system: Tonga
New system: Scotia
New system: Menton
New system: Lemnos
New system: Mitra
New system: Mira Ceti
New system: Ptah
Bowin added
A-9fx Hunter added
Arcangel added
F-180 Hornet Mark II added
F-190 Malice added
Avenger added
Shooting Star added
APC Freighter added
A-100 Stormrider added
A-106 Intruder II added
StrikeEagle added
Angel Wing added
Adonis Freighter added
Troop Carrier added
Nexus added
Cobra added
Raptor added
Geko added
Chimera added
V-Fighter added
Exocet added
Mirage-X added
SF18 Arrow added
Abraxas added
Cerberus Cruiser added
Midnight Hammer Cruiser added
Armored Transport added
Transport added
Large Transport added
Repair Ship added
Heavy Lifter added
Liberty Cruiser added
Bretonia Gunboat added
Bretonia Destroyer added
Kusari Gunboat added
Kusari Destroyer added
Rheinland Gunboat added
Rheinland Cruiser added
Reaper added
Damocles Cruiser added (NPC)
Valiant Gunboat added (NPC)
Orkus Destroyer added (NPC)
Gladiator Cruiser added (NPC)
Typhon Gunboat added (NPC)
Rage Destroyer added (NPC)
Eos Transporter added (NPC)
Protheus Cruiser added (NPC)
Tyrannis Battleship added (NPC)
Archon Gunboat added (NPC)
Ares Cruiser added (NPC)
Intrepid Transporter added (NPC)
Galilleo Destroyer added (NPC)
Paladin Battleship added (NPC)
Hephaistos Destroyer added (NPC)
Saphiras Gunboat added (NPC)
Herakles Gunboat added (NPC)
Broadsword Cruiser added (NPC)
Nocturne Battleship added (NPC)
Spectra Gunboat added (NPC)
Mutineer added
Pioneer added
Horizon added
Iguana added
Libertine Bomber added
Peon Freighter added
Lightbringer Bomber added
Fury added
Devastator added
Devil added
Devilray added
Dolphin added
Eliminator added
Hermes added
Murphy added
Phantom added
Shadowreaper added
Stinger added
Thunder added
ZX14 Protector added
Nomad Bomber added (NPC)
Nomad Strike Carrier added (NPC)
Dom'Kavash Light Fighter added (NPC)
Dom'Kavash Medium Fighter added (NPC)
Dom'Kavash Mothership added (NPC)
Dom'Kavash Heavy Fighter added (NPC)
Dom'Kavash Gunboat added (NPC)
Dom'Kavash Cruiser added (NPC)
Freedom X-Interceptor added
Omicron Minor <-> Nomad Lair jumphole unlocked
Omicron Minor <-> Outer Dyson jumphole unlocked
Magellan <-> Leeds jumphole unlocked
Omega-3 <-> Cambridge jumphole unlocked
Manhattan <-> Manhattan jumphole unlocked
Frankfurt <-> Hamburg jumphole unlocked
5 new EMP mines added
15 new Cockpits created
Optional choice between normal SP or OpenSP added
Character selector added (for SP and MP)
Music selector added
Juni outfit selector added
HUD selector added
Introscript selector added (12 scripts available)
Adv. Licences (with Roleplay tags) added
New story elements added
Extremely improved AI for ASF, CSF, Coalition and Order
New factions (Order + Dom'Kavash)
New uniforms for male and female Coalition officers
OP-R8R character created on Planet Blood
Datastorm warning activated
Holoprojector Concept
Base assault missions are more difficult now
Bribes are 3 times more expensive than before
Bribes for Coalition added (very expensive)
Bribes for ASF added (very expensive)
Bribes for CSF added (very expensive)
Bribes for Order added (very expensive)
More than 120 new traderoutes for blackmarket goods added
Splash damage added to all ships (depending on their size)
Dom'Kavash encounters spread out to Sirius
Faction specific tradelanes (visual effects)
Warp buoys added
Holographic docking rings added
17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
20 new stations in Sirius added
12 new stations in Altair added (Custom Stations)
15 Dom'Kavash Outposts added
Dom'Kavash transdimensional Gate added
New rumours added to the stations
Adv. Battleship turrets added
Sirius systems rebuild (now there are a few hundred objects more including wrecks, damaged objects, depots, tradelanes, mission areas, encounters, patrol paths,...)
DaD logo added
LP logo added
FALLEN logo added
CFPD logo added
5 new commodities added (high profit traderoutes)
Collapser Gun added
Gatling Plasma Cannon added
Gattling Laser added
Laser Cannon added
Messon Blaster added
Neutron Particle Gun added
Nova Cannon added
Proton Cannon added
Pulse Cannon added
Tachyon Cannon added
Vulcan Battery added
Banshee Missile Launcher added
Hawk Missile Launcher added
Havok Missile Launcher added
Imp Missile Launcher added
Jackhammer Missile Launcher added
Raptor Missile Launcher added
Vagabond Missile Launcher added
Screamer Missile Launcher added
Solomon Missile Launcher added
Datastorm blocker activated
100% secure cheat protection added
Lag Reduction Kit 1.4 included
Crossfire dynamic mission system included (MP only)
3 custom cityscapes added
11 custom station rooms added
Adv. serverpatch included
2 new nomad guns added
5 new Dom'Kavash weapons added
Order Turret added
Event stations added (dynamic mission targets)
New music for Hiruga, Dom'Kavash systems, Coalition territory and Stations
Coalition Saber Infocardbug fixed
Sagebringer fixed
Cube Arena Gate fixed
Hydra MK3 display bug fixed
Introscript (missing engine on Scouser) fixed
Minor bug on trains fixed
Infocard for Coalition Warpgate fixed
Crossfire Cityscapes replaced (more variation)
Battleship docking bug fixed
Spinning battleships + miner fixed
Effect Ioncannon changed
battleship icons replaced
Changes on the Intro done
Robots removed
PPC does need double energy now
New introscreens
Trains + Scouser have better hull now
Trains have Countermeasures + Mines now
Saturn rings added
Eventships are faster faster now
Datadiscs and Codename MKII weapons are lootable just one time per char now
New sounds for Crossfire Docks + Coalition HQ
Additional hardpoints for Ragnarok added
Alarm for Ioncannons added at 4k distance
Coalition Gattling readjusted
Atmospheric sounds in Nephele added
Sol rewritten (real textures for planets; tradelanes replaced with warp buoys; Mooring fixture added to Earth)
ASF + CSF use very heavy cruisers now
Battleships more expensive
unreasonable messages about gas removed
unreasonable radiation messages removed
New infocards for planets and stations
Nomad base assault missions
Miners have better guns
Miners have strong shields now



Changes in Crossfire Version 1.57:
several bugfixed done
minor changes on systems
changes on flight physics
changes on loadouts
changes on the ingame options
serversided changes for better performance
new NPC equipment added
serverside changes on character creation
final work on the system paths done



Changes in Crossfire Version 1.56:
System paths corrected
Neutron Star recreated
Hydra hardpoints recreated
Cargocontainers available with rank 50



Changes in Crossfire Version 1.55:
Battleship turret bug fixed
Battleship shield bug fixed
Battleship turrets have higher range now
Battleship shields are stronger now



Changes in Crossfire Version 1.54:
Cargopod bug fixed
Performance upgrade



Changes in Crossfire Version 1.53:
Chaos logo removed
Mooring fixture bug fixed
LODranges of the ships fixed
5 Powerupgrades rebuild
6 new Thrusters added
10 Shield Upgrades added
Gravimetrical Core has infocards
Cargopods fixed
Starsphere in Sol changed to a more realistic version
Cube Arena is now a seperated system
Viewrange limit deactivated
Protection from Beamweapon Mod added
Protection from Adv.Beamweapon Mod added
Protection from Ubershield Mod added
Speedmod Protection added
Osiris Weapon bug fixed
Cockpit view of the Ravens Claw fixed
Turret Hardpoint for Hades fixed
Gun Hardpoint for Predator fixed
PiA logo added
DC logo added
Docking issues with Gates have been fixed
Ships drop escape pods
61 blackmarket commodities added
Singleplayer reputation fixed
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 01:41

Changes in Crossfire Version 1.52:
Tohoku room bug fixed
osiris cockpit fixed
Airlock bugs in Arena fixed
Hardpoint bugs fixed
Death Valley Datadisk fixed
Hullbugs on Battleships, Destroyers, Gunboats and Liners fixed
Commodity Trader on Planet Crossfire fixed
Nudging fixed
F1 disabled in MP
Battleship view fixed
Battleships can dock on mooring fixtures better now
Tractor beams for BS fixed
LVL bug for battleships fixed
Battleship turret bug when you sell the ship fixed
Equipment Deader added to the Crossfire Docks
Morring Fixtures Added to the Crossfire Docks
Battleship Hardpoints Adjusted
WarpGates in Sol rearanged
Position of some Systems adjusted
Effect of the WarpAnomaly changed
Tekagi Cutscene music bug fixed
Unused Shields removed
Gravimetrical Core added to X-3043
Minor changes in Alaska
Minor changes in Nomads Lair
Mission 12 bug fixed
Mission 11 bug fixed
Nomad Gun bug fixed



Changes in Crossfire Version 1.51:
Guardian MKII fixed
Better support for new graphic cards
2.000.000.000$ limit
450 Speedlimit in Display
Mission 4 fixed
NPC ships have realistic bats/bots now
Robot Head bug fixed
Liberty Dreadnought available
Kusary Battleship available
Rheinland Battleship available
Bretonia Battleship available
Osiris Battleship available
Reliant Battleship available
ASF/CSF infobug fixed
Infocards for containers changed
Ragnarok licence slot bug fixed
WeightReducers fixed
Arena recreated -> normal Arena with a Cube extension
Reputation of the new depots fixed
Nephele base bug fixed
Deathvalley datadisk only 1 time lootable
Roid miners... better guns
Atmosphere bug in Sovetskaya fixed
Saracen shieldbug fixed
Nephele Asteroid Bug fixed
Singleplayer starts with 150000$ (its needed to delete the savegame folder to activate this)
Improved Mosquito Cruise Disruptor
Codenames mk2 more powerful
Toral station bug fixed
Changes on Trents Head (new tattoo, blue eyes)
Additional performance options for the game created
Random Mission spawn bugs fixed
mission09 bug fixed
Bugged planet surfaces in Custodian changed
Several bugs in bases fixed



Changes in Crossfire Version 1.5:
Scouser hull bug fixed
Scouser bots bug fixed
Scouser cockpit/thruster bug fixed
Scouser only has 1000 cargospace now
Soulforge bug fixed
Enfilade bug fixed
Gunstar bug fixed
Serafina shield bug fixed
Serafina cruisedisruptor bug fixed
Serafina class bug fixed
Tempest cruisedisruptor bug fixed
Tempest thruster bug fixed
Mirage hull bug fixed
Komodo Dragon hull fixed
Dark Angel weapon bugs fixed
Dark Angel class bug fixed
Mayfly cruisedisruptor bug fixed
Liberty Interloper engine bug fixed
Falcon engine bug fixed
Black Eagle texture bug fixed
Juni´s Defender shield bug fixed
Deimos power bug fixed
Marauder class bug fixed
Interloper class bug fixed
Starskipper class bug fixed
Black Eagle hull bug fixed
Redemption infocard bug fixed
Shifter class bug fixed
Elder class bug fixed
Bullpup MK1 class bug fixed
Bullpup MK3 class bug fixed
Bretonia Champion class bug fixed
Original FL ships take real damage from missiles now
Cockpit views of the SL-ships fixed
Radius for all new ships fixed
Nomads wont show "BloodDragons" in their names anymore
Tohoku singleplayer bug fixed
About 40 deathzones in all systems fixed
Planet bugs in Wanderer's Pont fixed
Nebula bugs in Quantos fixed
Coalition sleeperships now have a coalition texture
Docking Ring bug planet Eton fixed
Orion Outpost bug fixed
Loadouts of all stations reworked
Champ shield bug fixed
Chasecamera fixed
Longrange formation fixed
New universe map
New system map
Recolored Interface
Update of the menu structure
New cursors
Ingame credits added (options/credits)
Yamato added to introscript
LVL 9 Champion shield fixed
LVL 10 Champion shield fixed
New effect for Tizona del Cid (smaller)
Armour 100 times more expensive
ASF/CSF-Licence available
Police Licence available
Pirate Syndicate Licence available
Mercenary Licence available
Smugglers Syndicate Licence available
Mosquito Cruise disruptor available
Coalition Turret available
Dual minedropper available
3 new weight reducers available
Light Tractor Beam available
Medium Tractor Beam available
Heavy Tractor Beam available
Scanner available
Deep Scanner available
Adv. Deep Scanner available
Subspace Scanner available
Adv. Subspace Scanner available
Titanium Container available
Berylium Container available
Iridium Container available
Cobalt Container available
Zinc Container available
Carbon Container available
Barium Container available
Power Generator MK I available
Power Generator MK II available
Power Generator MK III available
Power Generator MK IV available
Power Generator MK V available
ARCHANGEL MKII available
BLOODSTONE MKII available
BLUE BLAZE MKII available
CEREBUS MKII available
DARK BLOSSOM MKII available
DIAMONDBACK MKII available
GOLDEN BLADE MKII available
GUARDIAN MKII available
IRON HAMMER MKII available
JADE MKII available
ONYX MKII available
PROMETHEUS MKII available
SILVERFIRE MKII available
THOR'S HAMMER MKII available
WILDFIRE MKII available
New system: Styx available
New system: Coloseum available
New system: Tomsk available
New system: Sovetskaya available
New system: Yakutsk available
New system: Vorkuta available
New system: Mandar available
New system: Gurm available
New system: Gladius available
New system: Kandiris available
23 new wrecks added
79 new depots added
Death Valley Datadisk added
Alpha Station removed
Two new stations added to x-3043
Big Asteroidfield in X-3043
Dimensional Rift added
Big nomad base
Arena changed to Cube Arena
Several working asteroid miners in X-3043
Infocards added to planets and stations
Admin station (only usable by Admins + Serverpolice)
Custodian sells whiskey instead of cardamine
Asteroids drop 10 times more loot now
Sidewinder Station doesn’t offer all weapons anymore
Reworked systems (more nebulas... mines... gases... blackholes and suns... )
2 burning wrecks (yep... flames... smoke... and such effects)
The story of Jack Blinch finished (a small riddle)
Coalition HQ added
Coalition missile satellites added
Coalition gun satellites added
DarkReign Ioncannons added
Boridin Station added
New Coalition WarpGates
Colony ships are cruising around earth now
New LOD-Ranges (result: more details and higher view range)
ASF Faction added (with encounters)
CSF Faction added (with encounters)
Minor graphical improvements
Changes on the news
Additional AI improvements
More Equipment for NPCs
Outcasts dont fly liberty and kusari ships anymore
Battle music changed to something less annoying
Death music changed
New commodities added
All nomad guns removed from the stations
Higher details on visual effects
Coalition Faction added
New Introscript
Singleplayer starts with 150k now
New texture for Black Eagle
Nomads use cruise disruptors and torpedos
Train available
Roidminer (Eventship) available
Raven’s Claw available
Coalition Fighter "Sabre" (NPC)
Prisonship "Saladin" (NPC)
Coalition Transporter "Goliath" (NPC)
Coalition Battleship "Badanov" (NPC)
Coalition Carrier "Kiew" (NPC)
Coalition Gunboat "Yao" (NPC)
Coalition Gunboat "Kurgan" (NPC)
Coalition Repairship "Scimitar" (NPC)
Coaltion Destroyer "Kozlov" (NPC)
Coalition Light Cruiser "Berijev" (NPC)
Coaltion Destroyer "Krelow" (NPC)
Coaltion Heavy Cruiser "Kresta" (NPC)
Coaltion Light Gunboat "Anatov" (NPC)
Coalition Fighter "Lagg" (NPC)
Coalition Fighter "Kossac" (NPC)
Coalition Torpedo Bomber "Kamov" (NPC)
Coalition Fighter "Basilisk" (NPC)
Coalition Fighter "Saracen" (NPC)
Coalition Fighter "Azan" (NPC)
Coalition Fighter "Haidar" (NPC)
Coalition Fighter "Karak" (NPC)
Coalition Fighter "Salin" (NPC)
Yamato (Intro only)
Havoc Missiles available
Cataclysm Missiles available
Nemesis Missiles available
Shadowblade available
Deathblade available
Warblade available



Changes in Crossfire Version 1.4:
OpenSP added (no more probs with missions in singleplayer)
More collision damage
10 times more loot (good for traders)
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
New Sounds
Trent has a new face now
Trent has a new outfit
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
WarpGates added
Gate effects changed
You can choose from two different eagle skins
Inner Cloud System Available
The Corridor System Available
Hiruga System Available
Sol System Available
Hyperion System Available
Far Point System available
Sea of Shadows System Available
Oasis System Available
Midpoint Rift System Available
Wanderer's Pont System Available
Quantos System Available
Purian Lake System Available
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
New intro screens
New music
19 new NPC Ships
New Mapname
New Missions
Freeport 7 Bug fixed
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon
Several Bugfixes done
Ragnarok Gunship added (for Admins + Serverpolice)
Shroud Added
KuM "Komodo Dragon" Very Heavy Fighter
"CSV" Combat Service Vehicle
Soulforge Train
Wolverine
Tempest
Sai
Predator
Phoenix
Patriot
Naginata
Mirage
Coyote
Crusader
Grendel
Hades Bomber
Deimos
StarBlazer
Strike Carrier added (Carrier Class - NPC only)
Juni's Defender
07A "Elite Defender" Liberty Very Heavy Fighter
J10P - 15P "Draconji" Kusari Very Heavy Fighter
CTE 750AE-1P Civilian Starskipper
Liberty Guardian VHF
RSM-15r "Gunstar" Rheinland Very Heavy Fighter
FRL-96z Liberty "Interloper" Heavy Fighter
GTz-"Enfilade" Pirate Very Heavy Fighter
Independant "Rage Bringer" Very Heavy Fighter
Corporation "Silverfish" Very Heavy Fighter
BR-11 "Marauder" Heavy Fighter
Ceptyr Very Heavy Fighter
Civilian "Scourge" VHF
Independant "Seething Fury" VHF
Outworld "Shifter" Prototype 1
Bullpup MkI
Bullpup Mk II VHF
Bullpup Mk III Assault Freighter
Hydra Mk III VHF
"Elder" Prototype Capital Ship Killer
Serafina
B-764L 'Champion' Bretonia Very Heavy Fighter
Nomad Interceptor
Mayfly
King Tiger
Dark Angel
Scouser



Changes in Crossfire Version 1.3:
Buxfixes of the Stations in Wheel of Sirius
Buxfixes of the Stations in Nephele
New system: Death Valley
New encounters
New music in the new systems
Changed original systems back to old music
Rebuild of all new Stations to make them more stable
Missing population on Stations added
New Intro
Dromedary now available at Planet Crossfire
New Bases offer more missions
New players will start with 150.000$
Black Skin removed for Kusari Ships
Unofficial FL SP 1.4 (based on SDK) added
-> Fixed errors:
* Shipwrecks not delivering the correct loot
* Unknown objects not having their id or wrong id
* Missing reputations.
* Wrong run by references.
* Wrong local_faction
* Lacking radiation warnings
* Locked Jumpholes. Some of the jumpholes remain locked after finishing the game.
* Roid_miners only visible when in range <= 2000
* Some minor bini errors still present
* Navmap related
- Asteroid fields and/or clouds not visible
- Jumpholes not visible
- Mineable area's not or not correctly displayed
- Missing names.
- Missing reputations
- Objects not on Navmap
- No information. Some objects or area's had no Ids-info (?).
- Mine fields not visible.
- Mineable aera's displaying the mineable resource
- Visibility clouds on Navmap. Some black clouds were hardly or not visible on the Navmap. - Hazardous area's reveal themselves when the cursor is over them on the Navmap.



Changes in Version Crossfire 1.2:
Wheel of Sirius System available
Nephele System Available
Enyo System Available
Enigma System Available
Sekar System Available
New Startup-Screens
New Startup-Music
Shield at Tekagi Base deactivated
News + Manual Corrected
Minor Bugfixes on the Crossfire Systems
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 02:26

Evo par SS-a, a bice ih i jos Very Happy

Kad krenes igricu dobijes ovo:
Crossfire client 1.7 (FL mod) Main_l10

Ovako izgleda pocetni meni:
Crossfire client 1.7 (FL mod) Screen10

Ovako izgleda ingame:
Crossfire client 1.7 (FL mod) Screen11
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Saint_
wise man aka spammer
wise man aka spammer
Saint_


Number of posts : 952
Age : 45
Registration date : 2007-04-29

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 04:00

Ultra Kilo Mega Giga Tera Esa Spameruuuuuuuuuuuuuu!!!!!!!!!!!!!!!!!!!!!!
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Emnaul
forum regular
forum regular
Emnaul


Number of posts : 423
Age : 33
Registration date : 2007-06-25

Crossfire client 1.7 (FL mod) Empty
PostSubject: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 15:28

LoL pa ja to skidati 10 godina 200mb lol! lol!
Jedino ako uzmem kablovski sa 512mbps i 256up
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Stojke
wannabe love machine
wannabe love machine
Stojke


Number of posts : 916
Age : 37
Localisation : Uzice, Beograd
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 15:37

Znaci @#$%^&* sranje. 6 puta mi je pucao download na 160mb. Da mu jebem mater vala ga vise nemogu skidati ispocetka.

P.S. Svetac zovi za kafu.......
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Emnaul
forum regular
forum regular
Emnaul


Number of posts : 423
Age : 33
Registration date : 2007-06-25

Crossfire client 1.7 (FL mod) Empty
PostSubject: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 15:42

Meni bi neko mogao da posalje pismo i da mi nareze taj mod Razz lol!
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Saint_
wise man aka spammer
wise man aka spammer
Saint_


Number of posts : 952
Age : 45
Registration date : 2007-04-29

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 15:53

@Stojke
Ajde zovem te, dodji Smile

@Lili
Poshalji mi podatke ponovo na mail i shaljem ti Smile
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AciD
he runs with poison... and laggs !
he runs with poison... and laggs  !
AciD


Number of posts : 462
Age : 43
Registration date : 2007-04-27

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 17:47

Vidim da ste se napalili, e sad...................

Ja imam problem sa tim modom, i stvar stoji ovako.

Imam svezu instalaciju FL-a i FL SDK v1.3Full, Mod Manager v1.3 i Crossfire Client 1.5 MOD.
E sad, lepo ja aktiviram MOD u Mod Manager-u i on meni otvori "Client" prozorcic u kome se downloaduje odprilike 500 nekakvih fajlova, tj. neki update za Client-a i kada se to sve downloaduje (traje mi nekih 10min sa mojim protokom od 512kb/s) napokon mi otvori opciju "Lunch Crossfire Multiplayer", kliknem, krene igricu redovno, vidim server, nakacim se, namestim karakter, udjem u igru, i kada treba da izletim sa planete, Spusti mi igru dole i zablokira je. Jedino sto mogu da uradim nakon toga je "Task Manager" i "Freelancer......... End Task" ili da sacekam onu poruku "Send/Don't Send" da bi se FL sam zatvorio.

Dalje.......

Oni SS-ovi su jos prvi put kada sam krenuo, provozao sam se po NewYork-u i doknem se negde na Fort Bush-u da vidim na FL Explorer-u mapu, kada sam usao u igru, znaci samo Alt+TAB, Izbacio mi je onu poruku kao kad pukne server. Reko ajd dobro, i nakon toga nisam mogao da se kacim uopste, sve normalno, ali me sutne prilikom izlaska sa planete.

Dalje........

Kada iskljucujem MOD u FL Mod Manager-u, znaci, redovno radi, radi, radi i kad dostigne zadnju kockicu, Izbaci gresku "Error: Deactivating Crossfire....." i ima gomilu fajlova koje nemoze da renejmuje, overwrite-uje....... Znaci, samo mi ostane da ponovo Deinstaliram pa Instaliram FL.

Nakon nove instalacije, Roknem mu FL SDK 1.3 ponovo, instaliram MOD bez greske i o5 sutira napolje, i naravno, pri deaktivaciji o5 zajebe ceo FL.





Ako neko zna o cemu se radi, neka postuje Very Happy



I da, Nije do SDK, probao sam i bez njega i sa nekim drugim i dalje je isto, Probao sam FL Mod Manager 1.4 i isto sranje. Sve zive kombinacije i nevredi. Naravno, skinuo sam najnoviji Crossfire v1.5 od pocetka.



Aj sad pameti...................... scratch
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Emnaul
forum regular
forum regular
Emnaul


Number of posts : 423
Age : 33
Registration date : 2007-06-25

Crossfire client 1.7 (FL mod) Empty
PostSubject: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 18:36

edit *S


Nemoj ostavljati podatke na public forumu Smile
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VaMpirE
forum regular
forum regular
VaMpirE


Number of posts : 439
Age : 41
Registration date : 2007-04-28

Crossfire client 1.7 (FL mod) Empty
PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitimeMon Sep 03 2007, 21:44

I meni je isto (ili ti slicno) tako brljavio mod manager, kod guild evolution moda. Uvek mi izbacivao taj Error kad ga deaktiviram, i skroz mi sj*** FL. ALI, meni je bar palilo da ne moram reinstal FL-a, nego samo resetujem komp, i sve radi kao da se nista nije desilo Smile
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PostSubject: Re: Crossfire client 1.7 (FL mod)   Crossfire client 1.7 (FL mod) Icon_minitime

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